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  <description>Latest jobs for Level Designers</description>
  <link>http://www.gameindustrygrunts.com/</link>
  <title>GameIndustryGrunts</title>
  <dc:date>30-07-2010</dc:date>
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 <item rdf:about="http://www.gameindustrygrunts.com/job/181/level-designer-at-ready-at-dawn/">
  <description>&lt;strong&gt;Location:&lt;/strong&gt; Irvine, California&lt;br /&gt;&lt;strong&gt;URL:&lt;/strong&gt; &lt;a href=&quot;http://readyatdawn.com&quot;&gt;http://readyatdawn.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Description:&lt;/strong&gt;&lt;br /&gt;&lt;p&gt;&lt;span style=&quot;font-family: Times; font-size: medium;&quot;&gt;&lt;br /&gt;&#10;&lt;p style=&quot;text-align: justify; font-size: 11px; font-style: normal; line-height: 14px; margin: 15px;&quot;&gt;&lt;span style=&quot;color: #000000;&quot;&gt;We are seeking sharp, ambitious, visionary talent to join our team. A candidate should have shipped or is about to ship at least one high profile title.&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&#10;&lt;p style=&quot;text-align: justify; font-size: 11px; font-style: normal; line-height: 14px; color: #e5e5e5; margin: 15px;&quot;&gt;&lt;span class=&quot;headertext&quot; style=&quot;font-size: 11px; font-style: normal; line-height: 13px; font-weight: bold;&quot;&gt;&lt;span style=&quot;color: #000000;&quot;&gt;Skills Required:&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;color: #000000;&quot;&gt;+ Minimum 2 years design experience+ Good oral and written communication skills&amp;nbsp;+ Able to focus and work without micro-management+ Ability to take direction and accept critical review of your work&amp;nbsp;+ Clear understanding and appreciation of schedules and milestones+ 3D game level building experience using Maya+ Strong understanding of aesthetics as it relates to level layout and presentation+ Passion for and broad knowledge of console games with an ability to critically analyze them+ Must be legally authorized or able to obtain legal authorization to work in the US&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&#10;&lt;p style=&quot;text-align: justify; font-size: 11px; font-style: normal; line-height: 14px; color: #e5e5e5; margin: 15px;&quot;&gt;&lt;span class=&quot;headertext&quot; style=&quot;font-size: 11px; font-style: normal; line-height: 13px; font-weight: bold;&quot;&gt;&lt;span style=&quot;color: #000000;&quot;&gt;Responsibilities:&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;color: #000000;&quot;&gt;+ Development of design documentation for mechanics, systems, and mission summaries+ Bring new ideas to the table in regards to every facet of the game; mechanics, story, missions, and more+ Work closely with the artists and programmers to take ideas from conception to implementation&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&#10;&lt;p style=&quot;text-align: justify; font-size: 11px; font-style: normal; line-height: 14px; color: #e5e5e5; margin: 15px;&quot;&gt;&lt;span class=&quot;headertext&quot; style=&quot;font-size: 11px; font-style: normal; line-height: 13px; font-weight: bold;&quot;&gt;&lt;span style=&quot;color: #000000;&quot;&gt;Additional Skills (Pluses):&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;color: #000000;&quot;&gt;+ Understanding of basic programming or scripting languages (&lt;span class=&quot;caps&quot;&gt;LUA&lt;/span&gt;, Perl, JavaScript, etc) a plus+ Maya experience&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&#10;&lt;p style=&quot;text-align: justify; font-size: 11px; font-style: normal; line-height: 14px; margin: 15px;&quot;&gt;&lt;span style=&quot;color: #000000;&quot;&gt;Please send samples of your work with your application.&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&#10;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.gameindustrygrunts.com/job/181/level-designer-at-ready-at-dawn/&quot;&gt;Apply to this job&lt;/a&gt;&lt;br /&gt;</description>
  <link>http://www.gameindustrygrunts.com/job/181/level-designer-at-ready-at-dawn/</link>
  <title>[Full-time] Level Designer at Ready At Dawn</title>
  <dc:date>2009-11-29 18:12:12</dc:date>
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 <item rdf:about="http://www.gameindustrygrunts.com/job/128/level-designer-at-5th-cell/">
  <description>&lt;strong&gt;Location:&lt;/strong&gt; Bellevue, Washington&lt;br /&gt;&lt;strong&gt;URL:&lt;/strong&gt; &lt;a href=&quot;http://5thcell.com&quot;&gt;http://5thcell.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Description:&lt;/strong&gt;&lt;br /&gt;&lt;p&gt;5TH Cell has an immediate position available for a talented Level Designer on an upcoming original IP Nintendo DS game. This position is targeted towards individuals with some experience in the field, or those whom are well known in the &lt;span class=&quot;caps&quot;&gt;MOD&lt;/span&gt; community. Proven ability to bring balanced map designs from concept to playable is essential.  &lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;&lt;br /&gt;&#10;&lt;p&gt;&lt;strong&gt;Required:&lt;/strong&gt;&lt;/p&gt;&lt;br /&gt;&#10;&lt;ul&gt;&lt;br /&gt;&#10;&lt;li&gt;2 Years experience (professional or amateur) as a Level Designer &lt;/li&gt;&lt;br /&gt;&#10;&lt;li&gt;Online portfolio showing completed levels &amp;middot;&#9;Independent &lt;span class=&quot;caps&quot;&gt;MOD&lt;/span&gt; experience helpful &lt;/li&gt;&lt;br /&gt;&#10;&lt;li&gt;Experience with Unreal Editor, Hammer or comparable level editor &amp;middot;&lt;/li&gt;&lt;br /&gt;&#10;&lt;li&gt; 2D Level Design / Warcraft 3 &lt;span class=&quot;caps&quot;&gt;MOD&lt;/span&gt; experience highly desirable &lt;/li&gt;&lt;br /&gt;&#10;&lt;/ul&gt;&lt;br /&gt;&#10;&lt;p&gt;It is essential that candidates have proven experience working in a team. Our ideal candidate has experience working in games or information technology, and is passionate about problem solving. We&amp;#8217;re interested in well-rounded individuals that can bring a positive attitude to a close knit and friendly development team.&lt;/p&gt;&lt;br /&gt;&#10;&lt;p&gt;Artists and Level Designers should have an online portfolio, please do not send files larger then 500KB.  Do not send unsolicited materials. Due to the number of applicants, only candidates that fit the specific requirements for a position will be contacted.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.gameindustrygrunts.com/job/128/level-designer-at-5th-cell/&quot;&gt;Apply to this job&lt;/a&gt;&lt;br /&gt;</description>
  <link>http://www.gameindustrygrunts.com/job/128/level-designer-at-5th-cell/</link>
  <title>[Full-time] Level Designer at 5Th Cell</title>
  <dc:date>2009-07-01 08:04:37</dc:date>
 </item>
 <item rdf:about="http://www.gameindustrygrunts.com/job/113/level-designers-singlemulti-player-at-gearbox/">
  <description>&lt;strong&gt;Location:&lt;/strong&gt; Plano, Texas&lt;br /&gt;&lt;strong&gt;URL:&lt;/strong&gt; &lt;a href=&quot;http://www.gearboxsoftware.com&quot;&gt;http://www.gearboxsoftware.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Description:&lt;/strong&gt;&lt;br /&gt;&#9;&lt;p&gt;Level Designers: Single/Multi-Player&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;&lt;strong&gt;Position:&lt;/strong&gt; Full-Time&lt;br /&gt;&#10;&lt;strong&gt;Updated:&lt;/strong&gt; 2009-02-16&lt;br /&gt;&#10;&lt;strong&gt;Responsibilities:&lt;/strong&gt; &lt;br /&gt;&#10;&lt;ul class=&quot;jobs&quot;&gt;&lt;br /&gt;&#10;&lt;li&gt;Develop single player and multiplayer levels based on existing game design documents and research material&lt;/li&gt;&lt;br /&gt;&#10;&lt;li&gt; Implement and script combat and cinematics&lt;/li&gt;&lt;br /&gt;&#10;&lt;li&gt; Work closely with the design team to create and refine the gameplay experience&lt;/li&gt;&lt;br /&gt;&#10;&lt;li&gt; Prioritize tasks, meet deadlines, and communicate in a professional manner&lt;/li&gt;&lt;br /&gt;&#10;&lt;/ul&gt;&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;&lt;strong&gt;Required Skills:&lt;/strong&gt; &lt;br /&gt;&#10;&lt;ul class=&quot;jobs&quot;&gt;&lt;br /&gt;&#10;&lt;li&gt;Serious passion for games and level design&lt;/li&gt;&lt;br /&gt;&#10;&lt;li&gt; Provide playable samples or screenshots from your levels&lt;/li&gt;&lt;br /&gt;&#10;&lt;li&gt; Excellent communication, interpersonal, and organizational skills&lt;/li&gt;&lt;br /&gt;&#10;&lt;li&gt; Have a high school degree&lt;/li&gt;&lt;br /&gt;&#10;&lt;li&gt; Live near or are able to relocate to Dallas, Texas &lt;/li&gt;&lt;br /&gt;&#10;&lt;/ul&gt;&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;&lt;strong&gt;Desired Skills:&lt;/strong&gt; &lt;br /&gt;&#10;&lt;ul class=&quot;jobs&quot;&gt;&lt;br /&gt;&#10;&lt;li&gt;2+ years of professional game industry experience or published mod work&lt;/li&gt;&lt;br /&gt;&#10;&lt;li&gt; Familiarity with Unreal technology&lt;/li&gt;&lt;br /&gt;&#10;&lt;li&gt; Experience in Unreal&amp;#8217;s kismet interface, matinee, etc&lt;/li&gt;&lt;br /&gt;&#10;&lt;li&gt; Single player experience&lt;/li&gt;&lt;br /&gt;&#10;&lt;li&gt; College degree in related field&lt;/li&gt;&lt;br /&gt;&#10;&lt;li&gt; Have shipped 1 or more &lt;span class=&quot;caps&quot;&gt;AAA&lt;/span&gt; titles&lt;/li&gt;&lt;br /&gt;&#10;&lt;/ul&gt;&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;Send resume to: &lt;a href=&quot;mailto:gamejobs@gearboxsoftware.com&quot;&gt;gamejobs@gearboxsoftware.com&lt;/a&gt;. Please include &amp;#8220;Level Designer&amp;#8221; in the subject line. Candidates who do not meet requirements will not be considered.&lt;/p&gt;&#10;&#10;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.gameindustrygrunts.com/job/113/level-designers-singlemulti-player-at-gearbox/&quot;&gt;Apply to this job&lt;/a&gt;&lt;br /&gt;</description>
  <link>http://www.gameindustrygrunts.com/job/113/level-designers-singlemulti-player-at-gearbox/</link>
  <title>[Full-time] Level Designers: Single/Multi-Player at Gearbox</title>
  <dc:date>2009-05-12 07:58:18</dc:date>
 </item>
 <item rdf:about="http://www.gameindustrygrunts.com/job/86/level-designer-at-3d-realms/">
  <description>&lt;strong&gt;Location:&lt;/strong&gt; &lt;br /&gt;&lt;strong&gt;URL:&lt;/strong&gt; &lt;a href=&quot;http://3drealms.com&quot;&gt;http://3drealms.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Description:&lt;/strong&gt;&lt;br /&gt;&lt;p&gt;&lt;span style=&quot;font-family: Arial; font-size: x-small;&quot;&gt;We are looking for level designers  &#9;&#9;(professional or amateur) with the following attributes.  &lt;strong&gt;Responsibilities:&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&#10;&lt;ul&gt;&lt;br /&gt;&#10;&lt;li&gt;&lt;span style=&quot;font-family: Arial; font-size: x-small;&quot;&gt;Build levels for a first person  &#9;&#9;&#9;shooter in a heavily modified Unreal engine.&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&#10;&lt;li&gt;&lt;span style=&quot;font-family: Arial; font-size: x-small;&quot;&gt;Design puzzles and game play  &#9;&#9;&#9;sequences, alone, and collaborating with others.&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&#10;&lt;li&gt;&lt;span style=&quot;font-family: Arial; font-size: x-small;&quot;&gt;Diverse skill set balancing all  &#9;&#9;&#9;aspects of level design (design, construction, scripting,  &#9;&#9;&#9;lighting/art).&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&#10;&lt;/ul&gt;&lt;br /&gt;&#10;&lt;p&gt;&lt;span style=&quot;font-family: Arial; font-size: x-small;&quot;&gt;&lt;strong&gt;Requirements:&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&#10;&lt;ul&gt;&lt;br /&gt;&#10;&lt;li&gt;&lt;span style=&quot;font-family: Arial; font-size: x-small;&quot;&gt;A love of First Person Shooter games.  &#9;&#9;&#9;You must be able to critique the big games and be able to discuss  &#9;&#9;&#9;them at length.&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&#10;&lt;li&gt;&lt;span style=&quot;font-family: Arial; font-size: x-small;&quot;&gt;Demonstrable experience/portfolio  &#9;&#9;&#9;showing fun and visually impressive levels for a First Person  &#9;&#9;&#9;Shooter.&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&#10;&lt;li&gt;&lt;span style=&quot;font-family: Arial; font-size: x-small;&quot;&gt;Work well in a team environment.  &#9;&#9;&#9;Strong communication skills.&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&#10;&lt;li&gt;&lt;span style=&quot;font-family: Arial; font-size: x-small;&quot;&gt;Be goal oriented with an eye toward  &#9;&#9;&#9;finishing things to shippable levels.&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&#10;&lt;li&gt;&lt;span style=&quot;font-family: Arial; font-size: x-small;&quot;&gt;Very strong game design skills.  &#9;&#9;&#9;Building a level is the easy part. The hard part is coming up with  &#9;&#9;&#9;why you should build it to begin with, or why people will remember  &#9;&#9;&#9;it in 5 years.&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&#10;&lt;/ul&gt;&lt;br /&gt;&#10;&lt;p&gt;&lt;span style=&quot;font-family: Arial; font-size: x-small;&quot;&gt;&lt;strong&gt;Pluses:&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&#10;&lt;ul&gt;&lt;br /&gt;&#10;&lt;li&gt;&lt;span style=&quot;font-family: Arial; font-size: x-small;&quot;&gt;Artistic skills.&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&#10;&lt;li&gt;&lt;span style=&quot;font-family: Arial; font-size: x-small;&quot;&gt;Programming / scripting experience.&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&#10;&lt;li&gt;&lt;span style=&quot;font-family: Arial; font-size: x-small;&quot;&gt;Professional industry experience.&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&#10;&lt;li&gt;&lt;span style=&quot;font-family: Arial; font-size: x-small;&quot;&gt;Experience with UnrealEd (any  &#9;&#9;&#9;version).&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&#10;&lt;/ul&gt;&lt;br /&gt;&#10;&lt;p&gt;&lt;span style=&quot;font-family: Arial; font-size: x-small;&quot;&gt;&lt;strong&gt;Benefits&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&#10;&lt;ul&gt;&lt;br /&gt;&#10;&lt;li&gt;&lt;span style=&quot;font-family: Arial; font-size: x-small;&quot;&gt;Competitive salary, based on skill and  &#9;&#9;&#9;experience.&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&#10;&lt;li&gt;&lt;span style=&quot;font-family: Arial; font-size: x-small;&quot;&gt;All moving expenses paid.&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&#10;&lt;li&gt;&lt;span style=&quot;font-family: Arial; font-size: x-small;&quot;&gt;Fully paid Medical / Dental  &#9;&#9;&#9;benefits.&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&#10;&lt;li&gt;&lt;span style=&quot;font-family: Arial; font-size: x-small;&quot;&gt;401k program.&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&#10;&lt;li&gt;&lt;span style=&quot;font-family: Arial; font-size: x-small;&quot;&gt;You share in the profits of every  &#9;&#9;&#9;dollar we make, on the games you ship, as long as you are employed  &#9;&#9;&#9;here.&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&#10;&lt;li&gt;&lt;span style=&quot;font-family: Arial; font-size: x-small;&quot;&gt;Small close-knit company and team.&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&#10;&lt;li&gt;&lt;span style=&quot;font-family: Arial; font-size: x-small;&quot;&gt;No state tax. Low cost of living  &#9;&#9;&#9;compared to many places.&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&#10;&lt;/ul&gt;&lt;br /&gt;&#10;&lt;p&gt;&lt;span style=&quot;font-family: Arial; font-size: x-small;&quot;&gt;&lt;strong&gt;What to send&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;span style=&quot;font-family: Arial; font-size: x-small;&quot;&gt;&lt;a href=&quot;mailto:georgeb@3drealms.com&quot;&gt;&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;&#10;&lt;li&gt;&lt;span style=&quot;font-family: Arial; font-size: x-small;&quot;&gt;You must be at least 18 years old, and willing to relocate to c. Full time, on site. No contracting.&lt;/span&gt;&lt;/li&gt;&#10;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.gameindustrygrunts.com/job/86/level-designer-at-3d-realms/&quot;&gt;Apply to this job&lt;/a&gt;&lt;br /&gt;</description>
  <link>http://www.gameindustrygrunts.com/job/86/level-designer-at-3d-realms/</link>
  <title>[Full-time] Level Designer at 3D Realms</title>
  <dc:date>2009-04-07 08:37:56</dc:date>
 </item>
 <item rdf:about="http://www.gameindustrygrunts.com/job/73/level-designer-at-pyro-studios/">
  <description>&lt;strong&gt;Location:&lt;/strong&gt; &lt;br /&gt;&lt;strong&gt;URL:&lt;/strong&gt; &lt;a href=&quot;http://pyrostudios.com&quot;&gt;http://pyrostudios.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Description:&lt;/strong&gt;&lt;br /&gt;&lt;p&gt;Overall responsabilities Working closely with the lead level designer, you&amp;#8217;ll be responsible for the level design of a new next-gen videogame. This will include, among others, the following responsabilities:&lt;/p&gt;&lt;br /&gt;&#10;&lt;p&gt;&lt;strong&gt;Description&lt;/strong&gt;:&lt;/p&gt;&lt;br /&gt;&#10;&lt;p&gt;Create, implement and test game levels, ensuring they&amp;#8217;re consistent with the core game experience.&lt;/p&gt;&lt;br /&gt;&#10;&lt;p&gt;Create and maintain documentation.&lt;/p&gt;&lt;br /&gt;&#10;&lt;p&gt;Manage opinions and critiques (internal &amp;amp; external) regarding game levels.&lt;/p&gt;&lt;br /&gt;&#10;&lt;p&gt;&lt;strong&gt;Requirements&lt;/strong&gt;:&lt;/p&gt;&lt;br /&gt;&#10;&lt;p&gt;Level design experience, at least for one project.&lt;/p&gt;&lt;br /&gt;&#10;&lt;p&gt;Passionate about videogames, and willing to learn.&lt;/p&gt;&lt;br /&gt;&#10;&lt;p&gt;Be responsible, and with the capability of working independently.&lt;/p&gt;&lt;br /&gt;&#10;&lt;p&gt;High communication and organization skills.&lt;/p&gt;&lt;br /&gt;&#10;&lt;p&gt;&lt;strong&gt;Pluses&lt;/strong&gt;:&lt;/p&gt;&lt;br /&gt;&#10;&lt;p&gt;Work experience using 3D Max or similar.&lt;/p&gt;&lt;br /&gt;&#10;&lt;p&gt;Work experience using scripting languages like Lua or UnrealScript.&lt;/p&gt;&lt;br /&gt;&#10;&lt;p&gt;Provide levels (in a document format) you have done for other projects.&lt;/p&gt;&lt;br /&gt;&#10;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.gameindustrygrunts.com/job/73/level-designer-at-pyro-studios/&quot;&gt;Apply to this job&lt;/a&gt;&lt;br /&gt;</description>
  <link>http://www.gameindustrygrunts.com/job/73/level-designer-at-pyro-studios/</link>
  <title>[Full-time] Level Designer at Pyro Studios</title>
  <dc:date>2009-03-17 18:16:49</dc:date>
 </item>
 <item rdf:about="http://www.gameindustrygrunts.com/job/51/level-designer-at-id-software/">
  <description>&lt;strong&gt;Location:&lt;/strong&gt; &lt;br /&gt;&lt;strong&gt;URL:&lt;/strong&gt; &lt;a href=&quot;http://idsoftware.com/&quot;&gt;http://idsoftware.com/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Description:&lt;/strong&gt;&lt;br /&gt;&lt;p&gt;&lt;strong&gt;Applicable    Platforms:&lt;/strong&gt;&lt;/p&gt;&#10;&#10;&lt;p&gt;DS, iPhone, J2ME, &lt;span class=&quot;caps&quot;&gt;BREW&lt;/span&gt;, and Symbian  cell phones.&lt;/p&gt;&#10;&#10;&lt;p&gt;&lt;strong&gt;Job    Duties:&lt;/strong&gt;&lt;/p&gt;&#10;&#10;&lt;p&gt;Design and construction of game levels (layout  and gameplay flow).&lt;/p&gt;&#10;&#10;&lt;p&gt;&lt;strong&gt;Required    Tools:&lt;/strong&gt;&lt;/p&gt;&#10;&#10;&lt;p&gt;Maya or other similar 3D modeling tool, or  other specific game level design tools.&lt;/p&gt;&#10;&#10;&lt;p&gt;&lt;strong&gt;Spoken    Language(s):&lt;/strong&gt;&lt;/p&gt;&#10;&#10;&lt;p&gt;English&lt;/p&gt;&#10;&#10;&lt;p&gt;&lt;strong&gt;Work    Authorization:&lt;/strong&gt;&lt;/p&gt;&#10;&#10;&lt;p&gt;United      States&lt;/p&gt;&#10;&#10;&#9;&lt;p&gt;&lt;strong&gt;Location:&lt;/strong&gt;&lt;br /&gt;&#10;Dallas, TX &amp;#8211; Vicinity&lt;/p&gt;&#10;&#10;&lt;p&gt;&lt;strong&gt;Start    Date:&lt;/strong&gt;&lt;/p&gt;&#10;&#10;&lt;p&gt;Immediate&lt;/p&gt;&#10;&#10;&lt;p&gt; &lt;/p&gt;&#10;&#10;&lt;p&gt;&lt;strong&gt;Job    Description and Responsibilities:&lt;/strong&gt;&lt;/p&gt;&#10;&#10;&lt;p&gt;The mobile division of id software is looking for talented and experienced level designers eager to create worlds with the potential of reaching an audience of billions.  Designers are responsible for the layout and construction of game environments. In addition to physical construction, id Mobile also expects designers to proactively contribute creative gameplay ideas throughout the game creation process. The ability to balance aesthetic and gameplay needs with technical limitations is necessary to achieve the award-winning worlds id Mobile creates.  Applicants should provide specific examples of relevant work. These examples can be in the form of playable game levels, screenshots, scripting examples, video captures, or any other method that conveys the work being demonstrated. Examples should also include descriptions of exactly what the applicant is responsible for and what creative processes were used.&lt;/p&gt;&#10;&#10;&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt;&lt;/p&gt;&#10;&#10;&lt;ul type=&quot;disc&quot;&gt;&#10;&lt;li&gt;Firm understanding of first person action shooters and &lt;span class=&quot;caps&quot;&gt;RPG&lt;/span&gt;s and the game theory and design principles behind successful examples.&lt;/li&gt;&#10;&lt;li&gt; Ability to balance the scope and playability of levels within very limited memory constraints.&lt;/li&gt;&#10;&lt;li&gt; Familiarity with world building tools and/or relevant 3D software packages.&lt;/li&gt;&#10;&lt;li&gt; Self-motivated and focused worker with good communication and collaboration skills &lt;/li&gt;&#10;&lt;li&gt; Good time management skills and an understanding of and appreciation for milestones, schedules, deadlines and efficient game development processes.&lt;/li&gt;&#10;&lt;li&gt; A passion for games and gaming. &lt;/li&gt;&#10;&lt;li&gt; Excellent oral and written communication skills. &lt;/li&gt;&#10;&lt;li&gt; Excellent team player with very strong work ethic and ability to take and act on feedback.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&#10;&lt;p&gt;&lt;strong&gt;Desired    Skills and Pluses:&lt;/strong&gt;&lt;/p&gt;&#10;&#10;&lt;ul type=&quot;disc&quot;&gt;&#10;&lt;li&gt; Experience with creating fun gameplay with limited resources &lt;/li&gt;&#10;&lt;li&gt; Familiarity with id Software games, characters, brands and worlds &lt;/li&gt;&#10;&lt;li&gt; Proficiency with modeling tools (Maya or other similar) &lt;/li&gt;&#10;&lt;li&gt; Experience with engine specific toolsets (Radient, DEdit, UnrealEd, etc.) &lt;/li&gt;&#10;&lt;li&gt; Experience with story creation and dialogue &lt;/li&gt;&#10;&lt;li&gt; Programming and/or scripting experience &lt;/li&gt;&#10;&lt;li&gt; Traditional art skills&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&#10;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.gameindustrygrunts.com/job/51/level-designer-at-id-software/&quot;&gt;Apply to this job&lt;/a&gt;&lt;br /&gt;</description>
  <link>http://www.gameindustrygrunts.com/job/51/level-designer-at-id-software/</link>
  <title>[Full-time] Level Designer at id Software</title>
  <dc:date>2009-03-14 20:25:54</dc:date>
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